MediaWiki:Gadget-gameclock.js

/** * Adapted from https://www.mediawiki.org/w/index.php?title=MediaWiki:Gadget-UTCLiveClock.js */

mw.loader.using( ['mediawiki.util', 'mediawiki.api', 'ext.gadget.skinTogglesNew'] ).then( function {

function padWithZeroes( num ) { // Pad a number with zeroes. The number must be an integer where // 0 <= num < 100. return num < 10 ? '0' + num.toString : num.toString; }

function showTime( $target ) { var now = new Date;

// Set the time. var hh = now.getUTCHours; var mm = now.getUTCMinutes; var time = padWithZeroes( hh ) + ':' + padWithZeroes( mm ); $target.text( time );

// Schedule the next time change. // 	// We schedule the change for 100 ms _after_ the next clock tick. The delay // from setTimeout is not precise, and if we aim exactly for the tick, there // is a chance that the function will run slightly before it. If this // happens, we will display the same time for two seconds in a row - not // good. By scheduling 100 ms after the tick, we will always be about 100 ms // late, but we are also very likely to display a new time every second. var ms = now.getUTCMilliseconds; setTimeout( function {		showTime( $target );	}, 1100 - ms ); }

function liveClock { // Set CSS styles. We do this here instead of on the CSS page because some // wikis load this page directly, without loading the accompanying CSS. mw.util.addCSS( '#utcdate a { font-weight:bolder; font-size:120%; }' );

// Reset whitespace that was set in the peer CSS gadget; this prevents the // effect of the p-personal menu jumping to the left when the JavaScript // loads. $( '.client-js > body.skin-vector #p-personal ul' ).css( 'margin-right', 'initial' ); $( '.client-js > body.skin-monobook #p-personal ul' ).css( 'margin-right', 'initial' ); if (mw.config.get('wgUserName') == null) { // user is not logged in		prependElement = '#pt-anonuserpage' } else { prependElement = '#pt-userpage' }	//prependElement = '#pt-skin-toggles'; // Add the portlet link. var node = mw.util.addPortletLink(		'p-personal',		mw.util.getUrl( 'Clock (interface)' ),		,		'utcdate',		'The current in-game time',		,		prependElement	); if ( !node ) { return; }	/*	// Purge the page when the clock is clicked. We have to do this through the // API, as purge URLs now make people click through a confirmation screen. $( node ).on( 'click', function ( e ) {		new mw.Api.post( { action: 'purge', titles: mw.config.get( 'wgPageName' ) } ).then( function { location.reload; }, function { mw.notify( 'Purge failed', { type: 'error' } ); } );		e.preventDefault;	} ); */

// Show the clock. showTime( $( node ).find( 'a:first' ) ); }

$( liveClock ); } );